Where ideas become systems

Flare-Tic is a Visual Authoring Environment for complex systems

Features

Node Editor

Timeline

Asset Manager

State Machine

Code Editor

Operator Controls

I/O

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Node Editor

Clean, non-cluttered Node Editor.

Packed with powerful features and functions to accelerate your workflow, while remaining simple and intuitive by default.

Easily organize your graphs into subgraphs, allowing you to build your own reusable library and import it whenever needed.

Comes with a large selection of pre-made blocks—learn by example.

Timeline

Animate any parameter in your graph with a highly efficient timeline.

It automatically follows the structure of your graph, allowing you to easily move entire scenes or individual elements.

Production-tested with hundreds to thousands of keyframes.

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Asset Manager

Easily import and organize your assets (images, 3D models, vector graphics, and more).

Embed them directly into your final executable with fine-grained compression options, or export them to a local folder when publishing your application.

State Machine

Design complex behaviors using a dedicated state machine graph.

Clearly define states, transitions, and conditions in a visual and intuitive way.

Keeps logic organized and easy to debug as your systems grow.

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Code Editor

Write and edit your shaders with full syntax highlighting and code completion.

Parameters are automatically exposed as graph inputs,
making them easy to tweak and animate.

Edit on the fly directly within the software—no need to switch between editors.

Operator Controls

Expose graph parameters as UI controls and organize them in fully customizable layouts.

Create dedicated operator interfaces for real-time interaction and control.

Brings complex graphs into clear, user-friendly interfaces.

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I/O

  • Control and Communication Protocols
    MIDI, OSC, Network (UDP, TCP, RAW)
  • Input Devices
    Game Pad, Leap Motion
  • Input Streams
    NDI (In and Out), Spout (Out), Cameras, Depth Cameras (Kinect 2, Kinect Azure, Orbbec)
  • Input and Output Image Formats (still and sequence)
    Jpeg, PNG, Bmp, HDR, EXR (Multi-Channel)
  • Input Video Formats
    HAP suite, PhotoJpeg, DXV1-2
  • Output Video Formats
    h264, VP9, AV1
  • 3D Object, Scene, and Animation
    Obj, FBX, DAE
  • OCIO Color Space Support

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