
Where ideas become systems
Flare-Tic is a Visual Authoring Environment for complex systems
Node Editor
Clean, non-cluttered Node Editor.
Packed with powerful features and functions to accelerate your workflow, while remaining simple and intuitive by default.
Easily organize your graphs into subgraphs, allowing you to build your own reusable library and import it whenever needed.
Comes with a large selection of pre-made blocks—learn by example.
Timeline
Animate any parameter in your graph with a highly efficient timeline.
It automatically follows the structure of your graph, allowing you to easily move entire scenes or individual elements.
Production-tested with hundreds to thousands of keyframes.
Asset Manager
Easily import and organize your assets (images, 3D models, vector graphics, and more).
Embed them directly into your final executable with fine-grained compression options, or export them to a local folder when publishing your application.
State Machine
Design complex behaviors using a dedicated state machine graph.
Clearly define states, transitions, and conditions in a visual and intuitive way.
Keeps logic organized and easy to debug as your systems grow.
Code Editor
Write and edit your shaders with full syntax highlighting and code completion.
Parameters are automatically exposed as graph inputs,
making them easy to tweak and animate.
Edit on the fly directly within the software—no need to switch between editors.
Operator Controls
Expose graph parameters as UI controls and organize them in fully customizable layouts.
Create dedicated operator interfaces for real-time interaction and control.
Brings complex graphs into clear, user-friendly interfaces.
I/O
- Control and Communication Protocols
MIDI, OSC, Network (UDP, TCP, RAW) - Input Devices
Game Pad, Leap Motion - Input Streams
NDI (In and Out), Spout (Out), Cameras, Depth Cameras (Kinect 2, Kinect Azure, Orbbec) - Input and Output Image Formats (still and sequence)
Jpeg, PNG, Bmp, HDR, EXR (Multi-Channel) - Input Video Formats
HAP suite, PhotoJpeg, DXV1-2 - Output Video Formats
h264, VP9, AV1 - 3D Object, Scene, and Animation
Obj, FBX, DAE - OCIO Color Space Support
